Monday, 14 October 2013

A fine line

There's a fine line between EvE being just a game, or it being close to a second job, and I think that I'm threading said line.

When trying to make ISK in the game, there are a multitude of ways to do so. You can mine rocks until you're cross eyed and sell either the rocks or the processed goods. You can go out and do missions, earning bounties, salvage and loot. There's null sec ratting (which is supposedly something that'll make you earn quite a bit), exploration, industry, piracy, trading,...

There are so many ways of making ISK that it's hard to pick one that you like, especially if you're like me and haven't even tried half of it yet.
But right now, my way of making isk is with industry, I create T2 items. Which means that I need bpc's for them, which I get by copying T1 BPO's and then put them in one of my invention slots at the POS.

There's only a certain percentage chance that said bpc turns into a T2 bpc, without using decryptors and such I usually get around 55% chance of a T2. Which is pretty good, datacores aren't too expensive and I have all the chips. I make a nice profit doing so.

However, I noticed that when I make things that only take a rough 10 hours to make, I start thinking of EvE as a job. I need to log in to do my invention once every hour, click and click and click because of the POS mechanics not allowing me to create batch jobs. And then I need to make sure that I have all the material to create said items.
It's not that hard, but all the clicking can get to you.

A friend of mine told me that I should slow down a bit once the invention starts to feel as a second job, I would love to do that. But doing so would make it problematic for me. I really, really don't like seeing my manufacturing/research job queues empty.
It's something that makes me feel guilty, not using the full potential of a character. Already I put a few ME jobs up just because I didn't want those empty slots just sitting there.

It's time for me to start looking into other ways of making ISK though. Mission running is fun and all, but it gets boring too. You can only do so many level 4's until you get cross eyed.

Maybe I should try my hand at trading. If only I knew what I was doing, that'd make things a lot easier for me.
If someone feels like mentoring me in the ways of trading, be my guest! Your help will be appreciated and you'll get a virtual cookie out of it!

Stay tuned o7


  1. You need to work on how you calculate how valuable products are to produce, I get the impression you work of a percentage system, which is good, but the only thing constraining life is time. The best value system is isk/hour, calculate how much time goes in to manufacturing a product by how much profit that gives you (generally you ca exclude copy and invent because they overlap manu). Set decent time catagories I.e. a product takes 10hrs but you only log on every 12, you should judge the time off 12. Products that make good margins often dont make good isk/hour because they take a long time. Though there are one area of t2 products that do both and particularly large is/hours.

    1. Yeah, my calculations right now work of percentages because I'm sort of lazy when it comes to checking out more and making a whole sheet about it. Which is probably one of the reasons why I tend to forget to stock up.

      Right now my train of thoughts is something along the lines of: "As long as my ISK goes up each week, I'm doing well"

  2. Seems to be a few of us over some another game that blog on trading, all/most seem to be on your blog roll. Take a look at Greedy Goblin's topic on trading, and read up on Merchant Monarchy, they both focus on Station Trading. My blog focuses on Regional Trading, with mine start at the first post and read forward - it takes the reader from 4m ISK in May to 23bn ISK at the end of September.

    1. I've read your blog from start to finish before, which is one of the reasons why I want to look into trading. Seeing that making ISK like that on such a short time is definately something I'd like to do :D

      But I'll need to read it again to really check how you do it ^^

  3. The nice thing about trading is it scales mostly with ISK invested *not with time like pretty much everything else.

    In the beginning you can easily multiply your money many times in very little time (less than a day). Of course the more you have the longer it takes to double it and you'll probably hit plateaus along the way but as long as keep spending the same amount of time at it your total monthly profits should continue to trend upward.

  4. Oh btw neither Gevlon nor I focus on station trading. Gevlon mostly works the business between regions, buying in one region and selling in another. I do a bit of everything, station trading, regional trading and moving items between regions. I actually do more regional trading (buying throughout the region and selling on a large hub in the same region) than anything else and more business moving items between regions than in straight station trading.

    1. I have to admit that I didn't quite have the patience to keep my mind set on trading. I've tried a both of station trading and dabbled in regional too. I was able to make a nice profit, 100m turned into 500m after a month and 1b a week or two after that.

      But I spent a lot of time just browsing the market, looking for what to buy that I got bored of it pretty quickly.

      I might try again soon though. Once I found some free time.